Battlestar Galactica: A Call to Arms

It is only natural that Wargamers love to tinker with rules sets and I guess I am no different. When the re-imagined Battlestar Galactica started with that initial mini-series I knew straight away that I wanted to wargame it.

I started converting the rules from Mongoose Publishing's award winning Babylon 5: A Call to Arms and after several drafts and more than a few test games we I settled on the core rules provided here.

In their current form the rules are quite playable but I must apologise as they are still unfinished. I do have plans to go back and ad in stats for plentymore ships as well as a whole raft of scenarios.

So please feel free to download the convertion rules and give the game a whirl, I'd be very interested to hear your feedback.


Rules

Core Rules
This PDF document contains all the rules needed to play "A Call to Arms" in the Battlestar Galactica universe.

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File Size - 1Mb

These rules are still being written and playtested so if you have any feedback please do get in touch.

Current Draft: 8th

   
Colonial Counters

Colonial Fleet Counters
Getting hold of Battlestar Galactica Miniatures can be toughso I have also made these counters.

Contained in this PDF are:
2 Battlestars (Pegasus and Galactica), 27 Raptor Variants and 16 Viper Flights.

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High Resolution - 8.85Mb

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Low Resolution - 0.2Mb

   
Cylong Counters

Cylon Fleet Counters
I have also created counters for the Cylon Hordes...

Contained in this PDF are:
1 Basestar, 12 Heavy Raiders and 6 waves of Raiders.

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High Resolution - 7.9Mb

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Low Resolution - 0.2Mb

 


 

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